Jenny HaninDesign for Behavior ChangeCS247B Final ReflectionDesigning for Behavior Change4 min read·Mar 23, 2021----
Jenny HaninDesign for Behavior ChangeDesigning a Playground during a PandemicGetting people outside with Playground, an app designed in CS247B: Design for Behavior Change.8 min read·Mar 23, 2021----
Jenny HanSnap Academies Reflection^ Include a headline signaling the topic of the article (e.g. “5 Things I Learned from my Snap Academy Experience”)1 min read·Mar 23, 2021----
Jenny HaninDesign for Behavior ChangeUsability testing on PlaygroundWe’re Team Refresh, and we’re excited to present a prototype of Playground, an app that encourages you to go outside by leveraging social…2 min read·Mar 9, 2021----
Jenny HaninDesign for Behavior ChangePresenting… refresh the brandDeveloping our moodboard and style tile3 min read·Feb 25, 2021----
Jenny HaninDesign for Behavior ChangeSocial Interactions: Storyboards and Wireflows for Team RefreshThis week, team refresh decided to explore the ✨✨ social interactions ✨✨ that might support our users to go outside. And by that, we don’t…2 min read·Feb 24, 2021----
Jenny HaninDesign for Behavior ChangeThe 3 Minute InterventionTeam Refresh reflects on their attempt to get people outside.4 min read·Feb 16, 2021----
Jenny HaninDesign for Behavior ChangeSketchnote: What do Prototypes Prototype?From The Handbook of Human-Computer Interaction by Houde and Hill:1 min read·Feb 13, 2021----
Jenny HaninDesign for Behavior ChangeSketchnote: Needfinding for Disruptive InnovationArticle by Christina Wodtke1 min read·Feb 2, 2021----
Jenny HaninDesign for Behavior ChangeTiny Prompts SketchnoteFrom Tiny Habits by B.J. Fogg:1 min read·Jan 26, 2021----